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Illustrator Why Is Color Different When Used As Fill Or Stroke?

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Learn how to paint with fills and strokes.

Painting methods

Illustrator provides two methods of painting:

  • Assigning a fill, stroke, or both to an entire object
  • Converting the object to a Alive Paint group and assigning fills or strokes to the split edges and faces of paths within information technology

After you draw an object, you assign a fill, stroke, or both to it. Y'all tin can then draw other objects that you can pigment similarly, layering each new object on top of the previous ones. The result is something like a collage fabricated out of shapes cutting from colored paper, with the await of the artwork depending on which objects are on pinnacle in the stack of layered objects.

With the Live Paint method, you lot paint more similar you would with a traditional coloring tool, without regard to layers or stacking guild, which can make for a more than natural workflow. All objects in a Live Paint group are treated as if they are function of the same flat surface. This means you can draw several paths and then color separately each surface area enclosed past these paths (chosen a face). You tin can besides assign different stroke colors and weights to portions of a path between intersections (called an border). The issue is that, much like a coloring volume, y'all can fill each face and stroke each edge with a unlike color. Equally you move and reshape paths in a Live Paint group, the faces and edges automatically conform in response.

For more information, see the Alive Paint article.

A. An object consisting of paths painted with the existing method has a single fill up and a single strokeB. The same object converted to a Live Pigment grouping can be painted with a different make full for each faceC. The same object converted to a Live Paint grouping can be painted with a different stroke for each edge

About fills and strokes

A fill is a colour, pattern, or gradient inside an object. You tin apply fills to open up and closed objects and to faces of Alive Paint groups.

A stroke can be the visible outline of an object, a path, or the border of a Alive Paint grouping. You can control the width and color of a stroke. Yous can also create dashed strokes using Path options, and pigment stylized strokes using brushes.

Note: When working with Alive Paint groups, you tin can utilise a castor to an border only if yous add a stroke to the grouping using the Appearance panel.

The current fill and stroke colors appear in the Tools panel, the Control panel, and the Properties panel.

To spotter the tutorial on applying fills and strokes, see Colour basics.

Fills and Strokes

A. An object with a make full colorB. An object with a stroke colourC. An object with a fill up colour and stroke color

Make full and Stroke controls

Controls for setting the fill and stroke are available in the Backdrop panel, the Tools panel, the Control panel, and the Color panel.

Use any of the following controls in the Tools panel to specify color:

Fill push button

Double-click to select a make full color using the Colour Picker.

Stroke button

Double-click to select a stroke colour using the Colour Picker.

Swap Fill And Stroke button

Click to swap colors between the fill and stroke.

Default Fill And Stroke button

Click to return to the default colour settings (white fill and blackness stroke).

Colour button

Click to apply the last-selected solid color to an object with a gradient fill or no stroke or fill.

Slope button

Click to change the currently selected fill to the last-selected slope.

None button

Click to remove the selected object's fill or stroke.

Yous tin can also specify colour and stroke for a selected object by using the post-obit controls in the Properties panel and the Control console:

Fill color

Click to open the Swatches panel or Shift-click to open an alternating color mode panel, and choose a color.

Stroke color

Click to open the Swatches panel or Shift-click to open up an alternate color mode panel, and cull a color.

Stroke console

Click the word Stroke to open the Stroke panel and specify options.

Stroke weight

Choose a stroke weight from the pop‑upward menu.

Apply a fill color

You can apply one colour, pattern, or gradient to an entire object, or you lot can use Live Paint groups and apply different colors to different faces inside the object.

  1. Select the object using the Selection tool () or the Direct Selection tool ().

  2. Click the Fill box in the Tools panel, the Properties console, or the Color console to indicate that you lot want to apply a make full rather than a stroke.

    Apply a fill color using the Tools panel or the Backdrop console.
  3. Select a fill up colour by doing one of the post-obit:

    • Click a color in the Control panel, Color panel, Swatches console, Gradient panel, or a swatch library.

    • Double-click the Fill box and select a color from the Colour Picker.

    • Select the Eyedropper tool and Alt‑click (Windows) or Option-click (Mac Os) an object to employ the electric current attributes, including the electric current fill and stroke.

    • Click the None button to remove the object's current fill.

    Note:

    You tin quickly employ colour to an unselected object by dragging a color from the Fill up box, Color panel, Gradient console, or Swatches panel onto the object. Dragging doesn't work on Live Paint groups.

Utilize a stroke colour

  1. Select the object. (To select an edge in a Live Paint group, use the Live Paint Choice tool.)

  2. Click the Stroke box in the Tools console, the Properties panel, the Color panel, or the Control console. Doing and then indicates that you want to utilise a stroke rather than a make full.

  3. Select a color from the Color console, or a swatch from the Swatches panel, the Backdrop console, or the Control panel. Alternatively, double-click the Stroke box to select a colour using the Colour Picker.

    Note:

    If you want to use the current colour in the Stroke box, you can simply drag the color from the Stroke box onto the object. Dragging does not work on Alive Pigment groups.

Catechumen strokes to chemical compound paths

Converting a stroke to a compound path lets y'all modify the outline of the stroke. For case, you tin can create a stroke with a varied width or divide the stroke into pieces.

  1. Cull Object > Path > Outline Stroke.

    The resulting chemical compound path is grouped with the filled object. To alter the chemical compound path, first ungroup it from the fill or select it using the Group Selection tool.

    A. A stroke applied to an objectB. A stroke converted to a chemical compound path containing two sub-paths

    Note:

    Utilise the Layers panel to identify the contents of a grouping.

Employ the Blob Castor tool to paint filled shapes that yous can intersect and merge with other shapes of the aforementioned color.

The Hulk Brush tool uses the same default brush options as calligraphic brushes. (Run into Calligraphic brush options.)

Calligraphy brush - Blob Brush tool

A. Calligraphic brush creates paths with a stroke and no fillB. Blob brush creates paths with a fill and no stroke

To see a video on using the Blob Brush tool, come across Using the Blob Castor and Eraser Tools.

Blob Brush tool guidelines

When using the Blob Brush tool, continue the following guidelines in mind:

  • To merge paths, they must be adjacent in stacking gild.

  • The Blob Castor tool creates paths with a fill and no stroke. If you want your Blob Brush paths to merge with existing artwork, make certain that the artwork has the same fill up color and no stroke.

  • When drawing paths with the Blob Castor tool, new paths merge with the topmost matching path encountered. If the new path touches more than one matching path within the aforementioned group or layer, all of the intersecting paths are merged together.

  • To apply paint attributes (such as effects or transparency) to the Blob Brush tool, select the brush and set the attributes in the Appearances panel before y'all get-go drawing.

  • Utilise the Hulk Castor tool to merge paths created by other tools. To exercise so, make sure that the existing artwork doesn't have a stroke. And so ready the Blob Brush tool to have the aforementioned fill color, and depict a new path that intersects all of the paths that you desire to merge together.

Create merged paths

Paths with strokes tin can't be merged.

  1. Select the path into which you desire to merge a new path.

  2. In the Appearances panel, deselect New Fine art Has Basic Appearance, so that the Blob Brush tool uses the attributes of the selected artwork.

  3. Select the Hulk Castor tool, and make sure it uses the same appearances as the selected artwork.

  4. Depict paths that intersect with the artwork. If the paths don't merge, brand certain that the Blob Brush tool's attributes exactly match the existing path attributes, and that neither uses a stroke.

Hulk Brush tool options

Double-click the Blob Castor tool in the Tools panel and set up whatsoever of the following options:

Keep Selected

Specifies that when you draw a merged path, all paths are selected and remain selected as you continue to draw. This option is useful for viewing all paths that are included in the merged path.

Merge just with Selection

Specifies that new strokes merge only with the existing selected path. If you lot select this option, the new stroke is not merged with another intersecting path that is not selected.

Allegiance

Controls how far you have to motility your mouse or stylus before Illustrator adds a new anchor point to the path. For example, a Fidelity value of 2.v means that tool movements of less than ii.5 pixels aren't registered. Fidelity can range from 0.5 to xx pixels; the higher the value, the smoother and less complex the path.

Smoothness

Controls the amount of smoothing that Illustrator applies when you utilise the tool. Smoothness can range from 0% to 100%; the college the pct, the smoother the path.

Size

Determines the size of the brush.

Angle

Determines the angle of rotation for the castor. Elevate the arrowhead in the preview, or enter a value in the Angle text box.

Roundness

Determines roundness of the castor. Drag a black dot in the preview away from or toward the center, or enter a value in the Roundness text box. The higher the value, the greater the roundness.

Select objects with the same fill and stroke

You lot can select objects that have the same attributes, including fill color, stroke color, and stroke weight.

A. 1 of the objects is selectedB. All objects with the same fill color are selected

The Select > Same > Fill Color, Stroke Color, and Stroke Weight commands work inside a Live Paint group when you select a confront or edge with the Live Paint Option tool. Other Select > Aforementioned commands don't work. You tin can't select the same objects both inside and outside a Live Paint group at the same time.

  • To select objects with the aforementioned fill and stroke, select 1 of the objects, click the Select Similar Objects button in the Control panel, and choose what you desire to base your option on in the carte that appears.
  • To select all objects with the same fill or stroke color, select an object with that fill or stroke colour, or cull the color from the Colour panel or Swatches panel. Then cull Select > Same and click Make full Color, Stroke Colour, or Fill & Stroke on the submenu.
  • To select all objects with the same stroke weight, select an object with that stroke weight or cull the stroke weight from the Stroke panel. Then choose Select > Same > Stroke Weight.
  • To use the same selection options using a different object (for example, if you take already selected all red objects using the Select > Same > Fill Color control and now you lot want to search for all greenish objects), select a new object and then cull Select > Reselect.

    Tip: To consider the tint of an object when selecting based on color, cull Edit > Preferences > General (Windows) or Illustrator > Preferences > General (Mac OS), and then choose Select Same Tint %.

Create multiple fills and strokes

Use the Appearance panel to create multiple fills and strokes for the same object. Adding multiple fills and strokes to an object is the basis for creating many interesting effects. For example, you can create a second, narrower stroke on top of a wide stroke, or you can use an outcome to one fill but not the other.

  1. Select one or more objects or groups (or target a layer in the Layers panel).

  2. Select Add New Make full or Add New Stroke from the Advent panel card. Alternatively, select a fill or stroke in the Appearance panel, and click the Duplicate Selected Item button .

  3. Set the color and other backdrop for the new fill or stroke.

    It may be necessary to arrange the position of the new fill up or stroke in the Appearance panel. For example, if you create 2 strokes of unlike widths, make sure that the narrower stroke is above the wider stroke in the Appearance panel.

Remove a fill up or stroke from an object

  1. Click the Fill up box or the Stroke box in the Tools console or the Properties panel to indicate whether you desire to remove the object's fill or its stroke.

  2. Click the None button in the Tools panel, the Color panel, or the Swatches console.

    Notation:

    Y'all can also click the None icon in the Fill menu or the Stroke Color menu in the Properties console or the Control panel.

    Fill and Stroke boxes

    A. Use a fill color and a stroke colorB. Remove a stroke from an objectC. Remove a fill from an object

Source: https://helpx.adobe.com/illustrator/using/painting-fills-strokes.html

Posted by: colemanhinding.blogspot.com

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